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Supporting students wellbeing with Dungeons & Dragons

The Bugle App

Amy Molloy

27 April 2024, 2:00 AM

Supporting students wellbeing with Dungeons & Dragons

During lunch breaks at Kiama High School, groups of year 7 and year 8 students can be found taking part in an unexpected lunchbreak activity — the fantasy role-play tabletop game, Dungeons & Dragons (D&D). 


Led by school counsellor and registered psychologist, Chris Scobie, the school has been hosting D&D groups since 2022. In the last year, it has grown in popularity, and even become an unexpected form of therapy.



“I started the groups in mid-2022 with a Year 8 boys group and a Year 7 mixed gender group,” says Scobie. 


“The handy thing about ‘DnD’ is that you can pack up and set up relatively easily. This, combined with DnD being illuminated in popular culture with [the Netflix show] Stranger Things, motivated me to get the groups going at Kiama High.”



In case you’re not familiar with the game — which celebrates its 50th anniversary this year — it involves players forming an ‘adventure party’ who explore fantasy worlds together. There isn’t really a ‘winner’ in the conventional sense. As the makers of the game explain: ‘While the goal of many games is to score the most points or win, the ultimate goal of D&D is to tell a story’. 


You may remember the backlash against the game in the eighties, when D&D was accused of encouraging witchcraft and satanism. Today, its reputation has taken a dramatic up-swing, as the mental health sector explores its therapeutic benefits for people of all ages.



A recent Australian study found that, after taking part in eight weeks of D&D gameplay (1 hour session per week), participants demonstrated significant decreases in depression, stress, and anxiety and significant increases in self-esteem and self-efficacy over the period. 


A separate study from Manchester Metropolitan University suggests the game increases confidence, helps people to express themselves and makes them feel connected. For children, the benefits were even more promising, increasing their empathy, creativity and strategic thinking.


Since starting D&D groups at Kiama High School, Chris Scobie has seen these benefits first-hand. “Dungeons & Dragons combines escapism, teamwork, collaborative and creative problem solving, acting, strategy, silliness and fun,” he explains. 



“It creates good-old structured social interaction around a table, which has become more rare these days with our culture’s obsession with screens.” 


Since the popularity of the D&D groups, he has also started a ‘Warhammer’ club. Students collect, build and paint miniature figures, and fight strategic tabletop battles. Warhammer offers an accessible alternative to sports-based clubs and activities. 



Sport is not for everyone and students who don’t pursue sport often pursue electronic interests,” says Scobie. 


“A state of ‘flow’ or ‘absorption’ can be achieved in any challenging task, be it sport, music, academic, social or artistic.”


For most students taking part, they simply enjoy the adventure. As a Year 8 student from Kiama High School told The Bugle: “It’s just fun! I get to raid a dungeon, purchase a donkey with my loot, then get the donkey to kick down the goblin kings’ throne room door after I persuaded his minions to mutiny”.